![]() Again, if you do not see it, you can't aim properly. It can be tweaked so the weapon can fire for much longer range, but your base aim takes severe penalties if the soldier doesn't have the target in his own vision range. Another was making you commit to actions, so no silly tactics, hide behind some door, then next turn just open it to spot aliens then close them again and let others shoot from way back. One thing that XCOM EU did right is the effective LoF not exceeding the range of sight of the soldier unless you have a scoped weapon specialists with specific training. It makes no sense whatsoever to be able to shot at targets with full accuracy when the soldier has no vision and only was given a general direction, hostile at coordinate xy234 or alien last seen on the second floor left window. If your soldier does not have the ability to see the target, then the base accuracy should be cut by 60% on single shots and by 20% on bursts. Pinpointing a location for artilery, airstrikes or mortar teams is far different then yelling "nazis in the bushes" and sending a random volley of shots in the direction The game only needs fireteam tactics for the AI in my opinion to balance the engagements and since the AI is still under development, I just hope the DEV team pick this one up as well. Everything happens within a few minutes or even second in a small map, and it really brakes the sense of reality if one goes with the EU recipe of a sniper who cant shoot a 10 foot tall alien from like 20 meters, only if he takes 2 steps forward. This is a turn base tactical egagement though, which means it is not a question of who can "see" the enemy per se, but who takes the reaction time to pinpoint a specific enemy and tell the others. This means all aliens except for those who do not have direct sight to them, no limitation whatsoever except in night time missions. What would happen in reality? Everyone would be able to see everything within the battlefield. Even in WWII, fireteams were communicting via radio to pinpoint enemy locations, not to mention modern microphone and alien tech. It would dismiss the sense of long range weapons if you limit the guys range to its sights while simoltaniously limiting that for the gameplay to be enjoyable.Ģ. Squad sight makes perfect sense both in terms of gameplay and reality:ġ. removing this silly representation of squad sight is the way to go. Not trying to lamely balance around something that is fundamentally flawed. Sometimes the best solutions to problems come from thinking about the problem from a whole different direction. And that's all you need, and all that makes sense. ![]() Real squad sight is when one of the squad encounters an enemy, and you as the commander now know where the alien is and can use your squad tactically to take it out. a human player consistently wins by exploiting this. The AI does not walk around in big groups covering each other and having snipers and rocketeers hang well back while a scout or two scout for them and allowing them very accurate shots. The silliness of it is one thing, but it also leads to many bugs and undesirable behaviors in ground combat which can be fixed instantly with the removal of this broken system.ġ) It causes almost every bug that exists in ground combat, crazy AI behavior, "bolts from the blue", AI shooting at walls repeatedly etc.Ģ) And adds nothing to the game but an exploitable hole for the human player to cheat with (the AI does not think tactically like a human. Just because johnny sees X, doesn't mean that jeff can now aim at X with 90% accuracy as if he now magically sees him. ![]() Rewards will be sent to your inbox as soon as the mission is completed.I'm sorry but squad-sight is a silly idea to begin with, and because it does not represent reality in any way, it cannot be balanced properly. Everyday a new challenge awaits you! Can you step up, Soldier? Looking for some competition? Black Squad will offer the challenge- participate in community tournaments, clan wars, solo ranked mode, duo competitive, and much more! REGULAR UPDATESīlack Squad continues to evolve with every update! Stay alert and adapt to new content and features to achieve victory! MISSIONS & REWARDS Defeat enemies with your friends or boast a solo performance in both casual or competitive gameplay. Every item can be earned by just playing the game. 85+ Weapons: SMGs, Shotguns, Snipers, Rifles, Pistols, LMGs, and more!īlack Squad is a free to play game.Custom Game Creation to play how you want.10 Game Modes: Competitive, Demolition, TDM and more!. ![]() Join thousands of FPS players worldwide in one of the most played games on Steam! Game Features Players can master their skills and show off their strategies with a wide range of game maps, modes, and weapons to choose from. Black Squad is a free-to-play military first-person-shooter. ![]()
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