Nobody Saves the World shines particularly in two places, the transformations and the leveling system. When it comes to actual gameplay, Nobody Saves the World is a dungeon crawling action RPG, with changing dungeons and typical difficulty separators like elite enemies and a level system. The whole ability of going from nobody to anybody is a really cool story beat that feeds itself into the gameplay, and honestly where the game shines the most. This plays into the comedy of the game as well, since you’re a nobody with little to no wishes aside from getting your memory back and showing up the people that pushed you down. While there are some dialogue choices, they’re essentially just “No” and “Heck no”. The game’s story is upbeat and pretty funny, all the characters have a ton of personality that you’d expect from a game like this. This concept of transformation is incredibly novel, as when you’re skilled with how it works there are combos you can do that really feel intuitive, even early on but more on that later. Each transformation has its own benefits and weaknesses for traversal and combat, and some are necessary for proceeding into other areas. This can range from animals like Rats and Horses to people like Knights and Magicians. This is the key to your newfound abilities, as the wand lets you change into other entities. After getting told off by the apprentice, you’re sent into the catacombs to fend for yourself, armed only with a wand you found under a coffee maker. Shortly after, you learn about the disappearance of a master wizard from his apprentice, and how monsters are on the rise in the nearby kingdom. Your only ability is a wimpy slap that can break nearby objects. You begin the game as a blank slate character with no memory inside a tiny shack, no money or skills to your name. The general concept of Nobody Saves the World is that, you guessed it, you’re a nobody.
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